POV-Ray : Newsgroups : povray.animations : Animation works once then never. : Re: Animation works once then never. Server Time
2 May 2024 07:29:38 EDT (-0400)
  Re: Animation works once then never.  
From: cpmac
Date: 18 Feb 2008 13:10:01
Message: <web.47b9c981b5bd84ce4aecd75d0@news.povray.org>
"Chris B" <nom### [at] nomailcom> wrote:
> "cpmac" <web### [at] cpmaccom> wrote in message
> >> When you say there was
> >> 'no result' do you mean that the sequence of frames were generated but
> >> were
> >> all black or that there was an error message thrown and the rendering
> >> stopped?
> >>
> >
> > The first time I ran it Ann was walking in the render frame. The other
> > times I
> > just had the static figure. Only one image is rendered.
> >
> > If I open say the animation file float2.pov which comes with POv ray what
> > should
> > I do to make it an animation?
>
> Normally POV-Ray generates just one image. To get it to generate multiple
> images you add animation command line options (or you can adjust the
> animation settings using an ini file). For animation I typically use command
> line options to control the key frames by specifying +kfi0 and +kff20 (or
> whatever number of frames I want). specifying 0 and 20 would make the
> initial key frame 0 and the final key frame 20, so 21 images would be
> generated.
>
> All this does is to render the same file 21 times, but it sets certain
> identifiers such as 'clock' which passes from 0.00 to 1.00 during the
> sequence of renders, so, when rendering frame 1 clock will be 0.05 and while
> rendering frame 2 clock will be set to 0.1. The scene file can use this
> setting to change the scene for each frame rendered.
>
> In the Windows version there's a little input field alongside the preset
> render options pull down where you can enter command line options. In the
> Windows version the full list of animation options is documented in section
> 3.1.2.1 of the help.
>
> Regards,
> Chris B.

Thanks for the hint. I put +kfi0 and +kff20  in the comand box and got 20
different BMPs rendered. I could now put them into a gif. But it foxes me as to
why I saw the animation in the rendered frame the first time I rendered it.


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